Thomas Pendragon Music Concerts Map Movies Talks Publications
2015
Oct
17
Finding the meaning of life with AI algorithms
What makes us tick? Apparently the question is not so easy for both people and AI agents! The lat...
2014
Jan
1
Developing efficient C++ code with Data-Oriented Design
Paper describes pitfails of object—oriented programming — from the design perspective, as well as...
2013
Oct
19
How to marry two programming languages, create a game and not go insane?
Or: easy game prototyping with in-house tech.
2012
Nov
3
Creating mobile applications for iPhone/iPad
Introduction to the history of iOS as well as Objective-C programming.
2011
Mar
26
Developing efficient C++ code with Data-Oriented Design
Presentation for the lecture given during the 8th National Conference of Computer Game Engineerin...
Jan
1
Creating gamedev—oriented programming languages with LLVM infrastructure
The article describes usage of LLVM infrastructure to create custom programming languages, target...
Jan
1
Using Explicit Multisample to improve quality of Deferred Shading
Modern graphic cards have powerful abilities, such as accessing individual samples in multisample...
2010
Apr
10
Using Explicit Multisample to improve quality of Deferred Shading
Talk about using real antialiasing in a deferred shading engine.
2008
Jun
11
Creating graphical software on Linux
The Scientific Circle of Computer Science invites everyone to the first open lecture on programmi...