
Mar
22
thomas.pendragon
Teaser time! Last year we were recording some covers in and soon the CD should be ready!

Mar
19
thomas.pendragon
You just Can’t Stop your rockstar adventure! 🤩🤘🎸🌃🎥

Mar
19
Gig report: Awesome concert at Hybrydy
So, the Sunday concert was a BLAST.
With every passing year, I feel stronger and stronger abo...

Mar
17
Akademia Rocka DVD
Live show of Akademia Rocka's students that will be recorded and published as DVD.

Feb
21
Upcoming concert & DVD
In little over three weeks I will be playing another show! This time it will be a bigger, nic...

Jan
28
Let’s rock!
So it took me two years to shut down my last blog after another prolonged period of inactivit...

Jan
26
Akademia Rocka Party II
Live show for Akademia Rocka's project "Graj Próby i Graj na Imprezie II".
2018

Oct
12
Using photographic and cinematographic techniques in games
Photography and cinematography both provide over a hundred years of insight on how to capture imp...
2017

Oct
6
How to prepare for automated gameplay testing
Gamedev is not the first industry to struggle with fully fledged automatic testing. It is viewed ...

Jun
29
people

Jun
28
people

Jun
27
people
2016

Oct
21
Why (m)ruby should be your next scripting language?
Ruby, and its embedded variant mruby, are relatively unknown in the game development. However, Ru...
2015

Oct
17
Finding the meaning of life with AI algorithms
What makes us tick? Apparently the question is not so easy for both people and AI agents! The lat...
2014

Jan
1
Developing efficient C++ code with Data-Oriented Design
Paper describes pitfails of object—oriented programming — from the design perspective, as well as...
2013

Oct
19
How to marry two programming languages, create a game and not go insane?
Or: easy game prototyping with in-house tech.
2012

Nov
3
Creating mobile applications for iPhone/iPad
Wprowadzenie do historii systemu iOS a także programowania w języku Objective-C.
2011

Mar
26
Developing efficient C++ code with Data-Oriented Design
Prezentacja do prelekcji wygłoszonej podczas VIII Ogólnopolskiej Konferencji Inżynierii Gier Komp...

Jan
1
Creating gamedev—oriented programming languages with LLVM infrastructure
The article describes usage of LLVM infrastructure to create custom programming languages, target...

Jan
1
Using Explicit Multisample to improve quality of Deferred Shading
Modern graphic cards have powerful abilities, such as accessing individual samples in multisample...